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AI Insights · Timothy · July 2021

Top 5 Low Poly Games on Android in Russia - Q2 2021

Discover the performance of the top low poly games on the Android platform in Russia during Q2 2021, with insights from Sensor Tower.

Top 5 Low Poly Games on Android in Russia - Q2 2021

In the second quarter of 2021, the top 5 low poly games on the Android platform in Russia showcased diverse performance trends in terms of downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at how these games fared.

Roblox from Roblox Corporation experienced a significant increase in weekly downloads, which peaked at around 122.7K in the final week of June. Weekly revenue for Roblox remained stable, fluctuating between $45K and $50K throughout the quarter. The game also saw growth in weekly active users, reaching approximately 6.5M by the end of June.

A4 Hide and Seek by Ip_investment had a strong start with weekly downloads peaking at 182.4K at the beginning of April, but this number dropped to around 41.4K by late June. The game also saw a decrease in weekly active users, going from 444.8K at the end of March to about 224.2K by the end of June.

Idle Streamer - Tuber game from Wazzapps global limited showed a downward trend in both weekly downloads and active users. Downloads decreased from 184.1K in late March to approximately 17.5K by the end of June. Weekly active users also declined, starting at 252.1K and dropping to around 73.9K. Revenue for the game was modest, peaking at $183 in mid-April and gradually falling to $28 by the end of June.

Dude Theft Wars FPS Open world by Poxel Studios Games experienced fluctuations in weekly downloads, with a peak of 96.3K in mid-April and a decline to about 27.9K by the end of June. Active users mirrored this trend, starting at 224.4K in late March and decreasing to approximately 163.6K by late June. Revenue remained low but steady, with weekly earnings ranging from $18 to $62.

Construction Set by SayGames Ltd saw a varied performance in weekly downloads, peaking at 49.9K in early May and settling at around 25.4K by the end of June. Weekly active users followed a similar trend, with numbers starting at 140.3K in late March and ending at approximately 115.9K in late June. The game’s weekly revenue was minimal, ranging from $7 to $37 throughout the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021